Thursday, October 31, 2013

Friday, August 30, 2013

Vector illos


Republican national convention was in Tampa last summer and the client needed some Tampa flavored infographics.

Wireframes



Client needed select buildings of downtown Charlotte NC modeled for a quick turnaround project. He took the models as obj's and added textures in 3D Studiomax.

"Green" building


Somewhat recent work


This graphic went with a piece on AV-integration throughout a community; schools, hospitals, theaters,
 sports venues etc. The final interactive piece has titles and rollover popups for the different areas.

Saturday, July 13, 2013

Thursday, September 13, 2012

Tree frog wip









The frog starts out pretty simple. The legs were a little hard to shape properly until I put him into a sitting pose and could see how the limbs folded and held up the body. Had to rework the back feet and add webbing between the toes and twist the forefeet into the correct position, add a couple morph targets for the mouth and tongue and then done!

Red eyed tree frog wireframe




Saturday, August 25, 2012

Monday, July 23, 2012

Shuffle your feet



If you've been to the beach on the gulf coast that's what they tell you to do so you don't step on a stingray.

Thursday, June 21, 2012

Some old stuff




Going through the hard drive finding old work...illo for the American Bar Association, tribune illo for how to build happiness, another trib one for a new reading room at USF and then a compilation of painter illustrations.

Thursday, June 7, 2012

Sailfish with a quick texture and pose

Pose shows the morph targets of the dorsal fin lowered and mouth open. Added a few bones to do a simple bend.

Wednesday, June 6, 2012

What could this be?







A sailfish! This was fun to model. The only tricky part was the big fin on top. I had to model all the spines in order to fold it all down in a morph target.

Wednesday, May 30, 2012

Back to marine modeling


Here's the latest, a manta ray. I started out just modeling one side and then mirrored it at different points to check the overall shape. To do the mouth interior I split the model again so it was easier to see inside, then mirrored again and welded all the points. I made two morphs, one opens the mouth and the other the gills.